This week in nature of code, we talked about using a physics engine to build a skeleton for an onscreen character. Two projects we referenced are:

Karsten Schmidt’s Nokia Friends and Elie Zananiri’s Big Screams.

Both of these projects involve an underlying skeleton (Nokia Friends uses toxiclibs verlet physics and Big Screams uses Box2D) that serves as the structure for a cute, cuddly, jiggly creature drawn on top. In my efforts to expand the nature of code materials this semester, I’ve released a new example that demonstrates this technique. It constructs a skeleton of out Box2D bodies and distance joints and draws a curvy polygon with eyes and mouth on top.

Source: BlobSkeleton.zip
(Requires pbox2d: https://github.com/shiffman/PBox2D