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Books

Daniel is the author of two books.

Learning Processing

This book tells a story. It’s a story of liberation, of taking the first steps towards understanding the foundations of computing, writing your own code, and creating your own media without the bonds of existing software tools. This story is not reserved for computer scientists and engineers. This story is for you.

Learning Processing Website

Nature of Code

How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds?

This book focuses on a range of programming strategies and techniques behind computer simulations of natural systems, from elementary concepts in mathematics and physics to more advanced algorithms that enable sophisticated visual results. Readers will progress from building a basic physics engine to creating intelligent moving objects and complex systems, setting the foundation for further experiments in generative design. Subjects covered include forces, trigonometry, fractals, cellular automata, self-organization, and genetic algorithms.

Nature of Code Website

LEARNING PROCESSING

Find a friend in code.


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NATURE OF CODE

Simulations of natural systems.


VISIT WEBSITE SOURCE CODE ON GITHUB GET THE BOOK